Gaming in the Library???

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Gaming Image by wallpaper4me (CC)

In this post we are required to choose a piece of scholarly information and share our thoughts on this. Gaming in some form or another has been part of our lives and as time goes on we often see digital gaming the type of gaming choice. I decided to look at a YouTube clip by Beth Galloway on the ‘Librarians Guide to Gaming!’ in Learning Pack D, as well as a quick look at the website that Beth refers to.

I thought the clip by Beth Galloway would be interesting as I never really thought about gaming in the library or its purpose. Beth states that ‘today literacy is more than just reading and writing. 21st century literacy is digital. Information Communication Technology as well as media, programming and visual. These 21st century skills require reading, understanding and evaluating information in order to think critically, draw conclusions and make informed decisions.’

boardgames

Board Game Image by Moebius Noodles (CC)

Gaming provides students with the opportunity to develop the necessary skills that will in turn help them in the classroom or even assist in them getting a job. It is a fun way of learning the necessary 21st century skills; and it also improves the libraries attendance rates and loans, as students often utilise other sections of the library while they are there. Not only is gaming useful in a library context, but also the classroom context.

        video-game-kid

Gaming Image by macleans (CC)

Gaming doesn’t necessarily need to be video games, but is often more favourable if it is. This is something I touched on with my first assignment, as it really fascinates me how we can engage students in ways that will make learning truly meaningful. Why does learning need to be based at a desk with a pencil and some paper? Why not teach problem solving and literacy through games if this helps students learn? Maybe we need to limit the amount of resources we spend money on that are simply thrown away and invest in some quality games that will last and be used a great deal more? I believe that we as educators need to think outside of the box and the clip below is a great example of how you can use video gaming in the library with great success. These are questions that I am starting to ask myself and hope that one day we can more closer towards in our classrooms.

References:

AmLibraryAssociation: Gaming at Oak Park Public Library http://www.youtube.com/watch?v=tfPGE8QaPfA. Retrieved on 8 October, 2013.

Beth Galloway: Welcome to the librarian’s guide to gaming! (6 mins 59 secs) http://www.youtube.com/watch?v=Q1NHI-Z9j4g

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3 thoughts on “Gaming in the Library???

  1. Gaming sure has proven to be a popular way to engage kids in learning! People seem to think that using games is a new phenomena but I recall in my 25 years of teaching using a number of fantastic games to create engaging lessons and activities, particularly in some challenging school environments. My very first computer games was Read Rabbit played on a brand new Apple Classic (green screen) very small computer with a real floppy disc and 23 Year 2 students!!
    Later on I recall creating whole units of work around the game “Where in The world is Carmen San Diego?”. This brilliant game is still around and Carmen even has a twitter account and face book page.
    Other games I have used in the past include “Raft Away River”, all about the Gold Rushes and “Pieces of Eight”, a pirate maths problem solving game.
    I guess the major difference is that now so many of these games include an online presence allowing for interactive multi player experiences.
    Gaming… a great way to learn!

  2. Stacey what an inspirational post. I really enjoyed the video from Oak Library, it’s a big motivator for more ICT based games within the school context. Just like you I am excited about this area and how it will develop within the library context. As a teacher I know that I utilise games within class lesson plans and remember fondly Zombies that my year 7 teacher let us play. Giving students not only the opportunity within the classroom but at lunch time is a great idea. The school I am based as a DRT at doesn’t consider gaming consoles and important lunch time activity and therefore doesn’t fund it. Which is unfortunate when the teacher-librarian is really experienced and could do so much around the subject. However I do believe that this is a subject that will be coming up more and more often in the future, simply due to the fact that students find ICT games so interesting. Maybe in the next ten years we might find ourselves delivering our lessons in a virtual ICT gaming context…it could be really interesting.

  3. Stacey I definitely agreed with you when you asked the question, “Why does learning need to be based at a desk with a pencil and some paper?” As a result of children being exposed to technology from such a young age, I do believe that we as educators have a responsibility to not just teach traditional literacy skills. We need to ensure that we are teaching students literacy skills that reflect real life , such as digital literacy. There are so many opportunities to incorporate these engaging games and technologies into classroom learning. However I also believe that it is about finding that happy medium…

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